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The amount of time spent traveling versus the amount of time engaged with the combat is completely misaligned. I could never really get into a groove because the game would send me somewhere, have me look for a purple hotzone, and initiate combat with one or two enemies before sending me somewhere else far away.
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Maybe it's just that the formula feels increasingly dated at this point, or maybe it's related to how rare basic kill quests are. I can't really remember other eras of XIV well enough to compare but I feel like there is a fundamental misunderstanding of how the gameplay should be paced that plagues general questing. There is an extreme amount of bloat to questing in Stormblood. The hardest part of monk isn't the rotation, it's actually not dropping your G元 stacks due to stupid mechanics. On top of that you weave in all your oGCDs and your cooldowns as expected, and that's pretty much all of monk stuff. Now if you use Perfect Balance to open, you wouldn't start necessarily in the same spot(if you DK/TS at the end of perfect balance, then you'd start at the Bootshine > True Strike > Demolish part since Demolish would be close to dropping and you have 3stacks GL now and all your cooldowns up at this point) So in short, other than the opener and assuming nothing is up: Bootshine and True Strike go together since same positional(behind) and are used whenever you're not using DK/TS. Basically, Dragon Kick and Twin Snakes go together because they have the same duration and the same positional(flank) and have to be used every other skill rotation(skill rotation of 3 skills for each form). Before 62 though, it's mostly whatever, you can charge them between packs in dungeons though if you're not doing anything else.įor the rotation, it's a bit simpler than checking the status of every buff/debuff. You mostly use them on Forbidden Chakra for additional damage, since TP costs are so low now you'll rarely need purification. You can use Form Shift to advance all the way to Coeurl and start with Demolish, giving you one stack of GL right away, which is much better as a start.Ĭhakras can be built with Meditation say if you have to do mechanics where you can't hit the boss, at 62 you get a trait that gives 1 chakra 50% of the time when you crit and at 70 you get a party buff that gives 1 chakra 30% of the time when someone else uses a weapon skill. Perfect Balance is good as an opener for bosses, for normal trash it's not worth.
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